Composite Eigenstrain

Assemble an Eigenstrain tensor from multiple tensor contributions weighted by material properties

Description

The material CompositeEigenstrain calculates a Rank-2 tensor that can be used as an Eigenstrain tensor in a mechanics simulation. This tensor is computed as a weighted sum of base Eigenstrain tensors, as shown in Eq. (1), where each weight can be a scalar material property that may depend on simulation variables. (1) where is a Rank-2 tensor and is the weighting factor for each Rank-2 tensor.

warningwarning

object for RankTwoTensor eigenstrains with the QuasiStaticSolidMechanicsPhysics setting automatic_eigenstrain_names = true, eigenstrains listed as MaterialADConverter input tensors will not be included in the eigenstrain_names list passed. Set the automatic/_eigenstrain/_names = false and populate this list manually if these components need to be included.

Example Input File Syntax

[./eigenstrain]
  type = CompositeEigenstrain
  tensors = 'eigen1  eigen2'
  weights = 'weight1 weight2'
  args = c
  eigenstrain_name = eigenstrain
[../]
(modules/combined/test/tests/eigenstrain/composite.i)

The eigenstrain_name parameter value must also be set for the strain calculator, and an example parameter setting is shown below:

[./strain]
  type = ComputeSmallStrain
  displacements = 'disp_x disp_y'
  eigenstrain_names = 'eigenstrain'
[../]
(modules/combined/test/tests/eigenstrain/composite.i)

Input Parameters

  • coupled_variables

    C++ Type:std::vector<VariableName>

    Controllable:No

  • eigenstrain_nameMaterial property name for the eigenstrain tensor computed by this model. IMPORTANT: The name of this property must also be provided to the strain calculator.

    C++ Type:std::string

    Controllable:No

    Description:Material property name for the eigenstrain tensor computed by this model. IMPORTANT: The name of this property must also be provided to the strain calculator.

  • tensorsComponent tensors

    C++ Type:std::vector<MaterialPropertyName>

    Controllable:No

    Description:Component tensors

  • weightsComponent weights

    C++ Type:std::vector<MaterialPropertyName>

    Controllable:No

    Description:Component weights

Required Parameters

  • base_nameOptional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

    C++ Type:std::string

    Controllable:No

    Description:Optional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

  • constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

    Default:NONE

    C++ Type:MooseEnum

    Options:NONE, ELEMENT, SUBDOMAIN

    Controllable:No

    Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

  • declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:List of material properties, from this material, to output (outputs must also be defined to an output type)

  • outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object

    Default:none

    C++ Type:std::vector<OutputName>

    Controllable:No

    Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object

Outputs Parameters

Input Files