Compute R-Spherical Small Strain

Compute a small strain 1D spherical symmetry case.

Description

The material ADComputeRSphericalSmallStrain calculates the small total strain for 1D R-Spherical systems.

The 1D RSpherical materials and kernel are designed to model sphere geometries with 1D models. Symmetry in the polar () and azimuthal () directions is assumed, and the model is considered to revolve in both of these directions. In the 1D R-Spherical code, the material properties, variables (e.g. temperature), and loading conditions are all assumed to be spherically symmetric: these attributes only depend on the axial position.

commentnote:Use RSPHERICAL Coordinate Type

The coordinate type in the [Problem] block of the input file must be set to coord_type = RSPHERICAL.

As in the plane strain and axisymmetric cases, the stress and strain tensors are modified in the spherical problem; only the diagonal components are non-zero in this 1D problem.

where the value of the normal strain components in the polar and azimuth directions and depends on the displacement and position in the radial direction

(1)

Although axisymmetric problems solve for 3D stress and strain fields, the problem is mathematically 1D. In the cylindrical coordinate axisymmetric system, the values of stress and strain in the and directions do not depend on the or coordinates.

The RSpherical specific ADComputeRSphericalSmallStrain class calculates the radial strain as normally done for a small total strain material:

while the calculation of the total strain components and are found with Eq. (1).

Input Parameters

  • displacementsThe displacements appropriate for the simulation geometry and coordinate system

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:The displacements appropriate for the simulation geometry and coordinate system

Required Parameters

  • base_nameOptional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

    C++ Type:std::string

    Controllable:No

    Description:Optional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

  • constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

    Default:NONE

    C++ Type:MooseEnum

    Options:NONE, ELEMENT, SUBDOMAIN

    Controllable:No

    Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

  • declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

  • eigenstrain_namesList of eigenstrains to be applied in this strain calculation

    C++ Type:std::vector<MaterialPropertyName>

    Controllable:No

    Description:List of eigenstrains to be applied in this strain calculation

  • global_strainOptional material property holding a global strain tensor applied to the mesh as a whole

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:Optional material property holding a global strain tensor applied to the mesh as a whole

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

  • volumetric_locking_correctionFalseFlag to correct volumetric locking

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Flag to correct volumetric locking

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

Advanced Parameters

  • output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:List of material properties, from this material, to output (outputs must also be defined to an output type)

  • outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object

    Default:none

    C++ Type:std::vector<OutputName>

    Controllable:No

    Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object

Outputs Parameters

Input Files