Gravity

Apply gravity. Value is in units of acceleration.

Description

The kernel Gravity provides a body force term in the stress divergence equilibrium equation to account for gravity force due to self weight. In a continuum mechanics problem, momentum conservation is prescribed assuming static equilibrium at each time increment, where is the Cauchy stress tensor and is the gravity body force per unit mass.

Example Input File Syntax

[Kernels]
  [gravity_y]
    type = Gravity
    variable = disp_y
    value = -9.81
  []
[]
(modules/solid_mechanics/test/tests/gravity/gravity_test.i)

Input Parameters

  • valueValue multiplied against the residual, e.g. gravitational acceleration

    C++ Type:double

    Controllable:No

    Description:Value multiplied against the residual, e.g. gravitational acceleration

  • variableThe name of the variable that this residual object operates on

    C++ Type:NonlinearVariableName

    Controllable:No

    Description:The name of the variable that this residual object operates on

Required Parameters

  • alpha0alpha parameter required for HHT time integration scheme

    Default:0

    C++ Type:double

    Controllable:No

    Description:alpha parameter required for HHT time integration scheme

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • densitydensityThe density

    Default:density

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:The density

  • displacementsThe displacements

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:The displacements

  • function1A function that describes the gravitational force

    Default:1

    C++ Type:FunctionName

    Controllable:No

    Description:A function that describes the gravitational force

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Options:nontime, system

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsnontimeThe tag for the vectors this Kernel should fill

    Default:nontime

    C++ Type:MultiMooseEnum

    Options:nontime, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Tagging Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • diag_save_inThe name of auxiliary variables to save this Kernel's diagonal Jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

    C++ Type:std::vector<AuxVariableName>

    Controllable:No

    Description:The name of auxiliary variables to save this Kernel's diagonal Jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • save_inThe name of auxiliary variables to save this Kernel's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

    C++ Type:std::vector<AuxVariableName>

    Controllable:No

    Description:The name of auxiliary variables to save this Kernel's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshTrueDisplaced mesh defaults to true

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Displaced mesh defaults to true

Advanced Parameters

Input Files